﻿#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
#endregion

namespace TheSpirit
{
    class FireBallAttack : TowerAttack
    {
        public FireBallAttack()
        {

        }

        public override void LoadContent(ContentManager content)
        {
            attackTexture = content.Load<Texture2D>("Tower/Fire/FireBallAttack");
        }

        public override void Update(GameTime gameTime, List<Enemy> enemy)
        {

        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(attackTexture, position, Color.White);
        }
    }
}
